AI Insights · Timothy · March 2022
Top 5 Card Battler Apps on Android in Australia Q1 2022
An analysis of the performance of the top 5 Card Battler apps on Android in Australia for Q1 2022, based on Sensor Tower data.
During the first quarter of 2022, the top Card Battler apps on the Android platform in Australia showed varying trends in downloads, revenue, and active users. Below, we provide a detailed look at the performance of the top 5 apps in this category.
Mighty Party from PANORAMIK GAMES LTD experienced fluctuations in weekly revenue, peaking at around $19.7K in late December and dipping to approximately $7.5K in early March. Weekly downloads were relatively stable, with a slight increase from 1.5K in late December to 1.6K in early January before falling to around 1K by the end of March. The app's weekly active users also saw a modest decline from 4.7K at the start of the quarter to 3.7K by the end of March.
WWE SuperCard - Battle Cards by 2K, Inc. saw a significant drop in weekly revenue from $20K in late December to approximately $9.4K in early January, followed by a steady but fluctuating trend, ending the quarter at around $10K. Weekly downloads ranged from 174 in late December to 169 by the end of March, with a notable peak of 321 in mid-January. The app's weekly active users remained fairly consistent, hovering around 2.6K throughout the quarter.
Yu-Gi-Oh! Duel Links by KONAMI saw its weekly revenue peak at approximately $23.4K in early January, followed by a decline to around $3.3K in mid-March. Weekly downloads showed a downward trend from 422 in late December to 270 by the end of March. The app's weekly active users also declined from 1.6K at the start of the quarter to around 1.3K by the end of March.
Hearthstone by Blizzard Entertainment, Inc. experienced a steady increase in weekly revenue, peaking at around $10.3K in mid-March. Weekly downloads ranged from 456 in late December to 169 by the end of March. The app's weekly active users remained relatively stable, starting at 7.4K in late December and ending the quarter at 5.5K.
Magic: The Gathering Arena by Wizards of the Coast LLC saw a notable peak in weekly revenue at approximately $7.1K in early February, followed by a decline to around $2.4K by the end of March. Weekly downloads were highest at 901 in early March, dropping to 337 by the end of the quarter. The app's weekly active users showed an increase from 3.2K in late December to a peak of 4.4K in mid-March, before declining to around 2.9K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.